WebLight 0: white light (1.0, 1.0, 1.0, 1.0) in RGBA diffuse and specular components ... glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); glLightfv(GL_LIGHT0, … Webprivate static void setPosition(final int index, final LightStateRecord record, final float positionX, final float positionY, final float positionZ, final float positionW, final LightRecord lr) { // From OpenGL Docs: // The light position is transformed by the contents of the current top // of the ModelView matrix stack when you specify the light position // with a call to …
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WebLight 0: white light (1.0, 1.0, 1.0, 1.0) in RGBA diffuse and specular components ... glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); I = I amb+I diff+I spec= I a K a + I d K d N⋅L + I s K s (R⋅V)n. Specifying a Spot Light WebMay 10, 2014 · glLightfv (GL_LIGHT0, GL_POSITION, light0_position); glLightfv (GL_LIGHT2, GL_POSITION, light2_position); glLightfv (GL_LIGHT0, GL_DIFFUSE, white); glLightfv (GL_LIGHT2, … example of a client-server model
Lighting Reference.cpp · GitHub
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